✦ AI Prompt
Seedance 2.0
@image1 Strictly follow reference face, hairstyle, outfit silhouette, and body proportions. Do not alter identity or facial structure. Maintain consistent appearance across the entire sequence.
CHARACTER: male high school student main character (based on @image1), black outfit, modern school-style clothing, natural human eyes, no supernatural effects, short dark hair, realistic facial expressions, normal human speed, grounded physical movement, consistent identity across all camera shots.
ENEMIES: exactly three male student enemies total, all different faces, no similarity allowed, white school uniform, standard appearance, no duplication, no additional characters created, strict count maintained for entire scene duration.
ENVIRONMENT: narrow school back alley, only location, concrete walls, trash scattered on ground, sunset light entering from alley opening, dust particles visible moving in air, tight claustrophobic space, gritty atmosphere.
CAMERA: handheld close tracking, body movement shots, fast push-ins, whip pans, dynamic motion, occasional short slow motion for impact emphasis, face close-ups showing pain, breathing transitions driven by motion, body blocking.
CINEMATIC TIMELINE:
0–3s: fight already ongoing, close-range exchange, main character and enemy one trading punches, both hits land, visible impact reactions, heads snap slightly, bodies recoil backward, footwork unstable, ground friction audible.
3–6s: enemy two rushes from side angle, main character partially reacts too late, heavy hit lands on shoulder, body slams into concrete wall, hard camera whip follows impact, dust shakes.
6–9s: main character regains stance, breathing heavier, grabs enemy one arm, pulls inward, sharp elbow strike hits enemy face, pushes enemy body into wall forcefully, enemy three attacks, glancing punch lands, head turns slightly, imbalance occurs briefly.
9–12s: rhythm intensifies, counterattack begins immediately, heavy punch lands clean on enemy face, enemy thrown backward, stumbles, loses balance, pivot movement dodge incoming attack, shoulder slam drives enemy into wall, camera tracks fast with motion blur.
12–15s: two enemies attack simultaneously, closing distance, main character stabilizes stance, firm footing, one punch hits face, strong impact, head snaps, body falls backward to ground, two enemies step back.
Main character breathing heavily, slight sway, removes glasses and puts them down, also removes his over-jacket and throws it on an enemy's face, then walks toward the camera like a hero, wipes blood from lip, slow motion.
Style: ultra-realistic, grounded physics, cinematic fight choreography, no exaggeration, no supernatural elements, consistent identity and continuity throughout.
✦ AI Prompt
@image1 Strictly follow reference face, hairstyle, outfit silhouette, and body proportions. Do not alter identity or facial structure. Maintain consistent appearance across the entire sequence.
CHARACTER: male high school student main character (based on @image1), black outfit, modern school-style clothing, natural human eyes, no supernatural effects, short dark hair, realistic facial expressions, normal human speed, grounded physical movement, consistent identity across all camera shots.
ENEMIES: exactly three male student enemies total, all different faces, no similarity allowed, white school uniform, standard appearance, no duplication, no additional characters created, strict count maintained for entire scene duration.
ENVIRONMENT: narrow school back alley, only location, concrete walls, trash scattered on ground, sunset light entering from alley opening, dust particles visible moving in air, tight claustrophobic space, gritty atmosphere.
CAMERA: handheld close tracking, body movement shots, fast push-ins, whip pans, dynamic motion, occasional short slow motion for impact emphasis, face close-ups showing pain, breathing transitions driven by motion, body blocking.
CINEMATIC TIMELINE:
0–3s: fight already ongoing, close-range exchange, main character and enemy one trading punches, both hits land, visible impact reactions, heads snap slightly, bodies recoil backward, footwork unstable, ground friction audible.
3–6s: enemy two rushes from side angle, main character partially reacts too late, heavy hit lands on shoulder, body slams into concrete wall, hard camera whip follows impact, dust shakes.
6–9s: main character regains stance, breathing heavier, grabs enemy one arm, pulls inward, sharp elbow strike hits enemy face, pushes enemy body into wall forcefully, enemy three attacks, glancing punch lands, head turns slightly, imbalance occurs briefly.
9–12s: rhythm intensifies, counterattack begins immediately, heavy punch lands clean on enemy face, enemy thrown backward, stumbles, loses balance, pivot movement dodge incoming attack, shoulder slam drives enemy into wall, camera tracks fast with motion blur.
12–15s: two enemies attack simultaneously, closing distance, main character stabilizes stance, firm footing, one punch hits face, strong impact, head snaps, body falls backward to ground, two enemies step back.
Main character breathing heavily, slight sway, removes glasses and puts them down, also removes his over-jacket and throws it on an enemy's face, then walks toward the camera like a hero, wipes blood from lip, slow motion.
Style: ultra-realistic, grounded physics, cinematic fight choreography, no exaggeration, no supernatural elements, consistent identity and continuity throughout.
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